![]() ![]() These easy-interactions are a nice perk next to the challenging point-and-click scenarios and puzzles.Īnd next to this are the text-based conundrums – there’s quite a lot of reading involved if you want to get to grips with character’s back stories, conflicts and relationships. This little tool is less about interaction and more about reading the descriptions of what’s found, but there’s still the knowledge that important information in the story is gained through your involvement, as opposed to the information magically dropping into your log. The analyser tool involves dragging and dropping items found on a world into a scanner that then tells you any biological, chemical, spectral or data information about the object. Thankfully there’s some range in the puzzles on offer. I guess you could say figuring out the puzzle’s purpose is the challenge, yet it feels frustratingly vague in practice and completing it holds little satisfaction. When finally figured out, the puzzle itself is very simple and takes less than a minute. The language unscrambling puzzle is put in front of you without any instruction, so you’re left with little to do but click on one of the options and hope it turns green for a yes. Unfortunately, that’s often the case in Among the Stars an example is when Rachel and Mobot encounter an alien race, whose unknown language is a barrier to overcome. ![]() ![]() Whilst I’m not a great fan of overly helpful hint tools it’s important that difficulty in these kinds of games gives way to understanding it’s going to be hard to solve any puzzle if you don’t understand the objective you seek. You know enough attention has been dealt to designing these environments when you’re stumped in the first area. Although, when choosing not to use this feature clue finding is a challenge. However, the hint system provided offers a little too much obviousness a bright green button on the top-right corner of the screen enables “show everything clickable in the vicinity” mode, which feels quite belittling to the simple pleasure point-and-click games provide when suddenly spotting that important clue you missed before. A great example is the planet Ambrosia (yes, my first thoughts were of custard) with its rambling jungle, highways of vines and timid natives. When much of the gameplay involves exploring a largely motionless environment with your mouse, the setting’s atmosphere is very important, and Among the Stars has nailed this the celestial music and animated sound effects breathe life into these environments, making them a joy to point-and-click your way around. It’s an increasing occurrence that indie games are matching the graphical aptitude of bigger titles details like the shadows and dust particles are really quite stunning. The point-and-click sequences aren’t a let-down either, and it helps that Among the Stars is a beautiful game. If you’re a fan of those stereotypical science-fiction familiarities like spaceship blueprints and robot upgrading, Among the Stars‘ lovely UI is the place to be. Details as simple as moving graphics that make your probe’s computer screen feel more animated and subtle sound effects that make the interface feel more technical and sci-fi worthy. True, the gameplay occurs within a variety of simple windows that contain the mini-games and puzzles you encounter yet it’s the attention to detail that keeps this style of gameplay moving. The description of Among the Stars being an “interfaced-based adventure game” is somewhat limiting. This could have been a risky venture, yet Among the Stars seems to have evolved from its original state of ‘enhanced edition’ to become its own retelling of Rachel’s journey and one that hosts brand new gameplay and storytelling. seems to have been a real labour of love, focused on creating an updated and edited edition of a somewhat poorly received game. ![]()
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